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The World of Darkness |
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In the early 1990s, White Wolf Publishing created a new genre of roleplaying with their game Vampire: The Masquerade. Rather than playing human heroes battling supernatural foes, Vampire: The Masquerade flipped sides, with players taking the role of undead vampires. This was not an regloss of Monsters! Monsters!: instead of playing simple monsters who preyed on humans, Vampire was primarily about the internal conflicts of monsters who fit into their own societies with their own problems, and who struggled to restrain their base impulses. This game of emotional drama proved wildly successful, and White Wolf produced a slew of similar games. The games shared a common game engine (The Storytelling System) and a common setting, the World of Darkness, although different views of it. Since the games shared the same system, we describe the common mechanics for all of them together.
We believe Vampire: the Masquerade was the touchstone game against which all of the other World of Darkness games should be compared. To that end, we suggest that you peruse that game first before exploring what we have to say about the others.
Last revised June 22, 2012. |
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